Seventh edition of Wroclaw event that combines the spirit of demoscene with retro computing and gaming.
The party is an opportunity for meeting fellow fans of 8 and 16-bit computers that were popular in Poland in 80s and 90s (such as Amiga, Commodore, Atari or ZX Spectrum), and demosceners (those from the past, as well, as those still active).
Event is scheduled to take place on October 21-23th 2022 at CZASOPRZESTRZEŃ, Tramwajowa 2, Wroclaw, Poland.
This year’s edition consists of three parts:
We are doing our best to organize DECRUNCH 2022 on the physical ground, however if risks related due to COVID-19 will increase the event may be moved online.
Following ticket options will be available at Decrunch 2022 on the spot:
Friday, October 21st
Music played with the original retro hardware and electronic musical instruments.
Saturday, October 22nd
Saturday, October 22nd
18:00 First compo batch
20:00 Second compo batch
22:00 Third compo batch - EXE
Organizers reserve the righs to adjust compo list and rules (no gamechangers though).
Sunday, October 23rd
Main theme of the event are heydays (golden ages of our beloved computers). Entries should be dedicated to stock configurations.
Amstrad / Schneider
By 16-bit we understand external CPU data bus and specialized chipsets' of the platform bit size (i.e. MC68000 equipped Amiga 500 or Atari ST are still 16-bit).
You are free to deliver demo for different stock 8 and 16-bit platform configurations, however you are supposed to let us know in advance and deliver proper hardware, if we are not able to do it.
Floppy disk is a basic data carrier. All non-executable entries should fit into one 3.5" floppy disk, or one side of 5.25" one, depending of popularity of the floppy type on the platform. Executable entries can fit into more then one floppy disk, if rules don't state otherwise.
Following competitions are scheduled to take place at Decrunch 2022
Following configs are valid
Organizers reserve the rights to merge compos with insufficient number of entries or split them if there are more than one entry for certain platform.
Laptops are allowed only for cross-development purposes.
Remote entries should be:
Deadline for remote entries is 21th October 2022 23:59.
One entry per single person in msx and gfx competitions. Same person is allowed to be featured in cooperation with other productions.
Preferred data carriers at the party are floppy disks adequate to the platforms.
We have following hardware available to improve entries' delivery and testing process:
Digitally delivered entries (no data carrier) should be submitted in ZIP archive with filename in the following template
Compo_GroupOrNickname_EntryTitle.zip. Archive should contain
info.txt file, with the same information.
All entries must be created by delivering people or the group they represent. Entries that have already been presented at other parties or Internet are forbidden and will be disqualified.
8-bit and 16-bit platforms. All stock configurations listed in demoscene compos are valid for the game dev compo.
The game should be presented by one of its makers or a person designated by them.
Up to 10 minutes for presentation of a single entry.
Voting will take place during and after the presentation of submitted entries.
Demoparty and game dev compo participants are allowed to vote.
Deadline for entry submission: October 21th 2022 at 23:59.
Please submit your entries via email
firstname.lastname@example.org or an upload form at decrunch.party website.
Complete games or playable demo or work in progress versions are allowed.
Ports of games from other platforms are allowed.
If the game is a port it should be clearly stated.
All works including code or its fragments, audio and visuals of a submitted entry must be original and made by its authors. Games ported from other platforms may be inspired or modelled after originals, but none of its elements of original can be used directly in a ported product.
Use of game creation tools like SEUCK, SEUD, Backbone, Reality Game Creator and similar is strongly discouraged.
The team/makers of the game hold all IP rights. However, they have to agree to release competition entries as freeware, open-source/free software or any other public domain type of the license.
Decrunch is a party, which aims to integrate retro computing enthusiasts and promote creativity and entertainment that those, once popular machines still stimulate and deliver. The difference lies in convention of the event, which in two thirds is a regular demoscene party.
It a bit accidental result of brainstorming in a hurry in a search for the name that would represent the idea of the event. Name comes from “Decrunching” – a process of data decompression that was previously compressed with what we called “crunchers” back in the days. The process allowed for example to fit more data into a floppy disk, but obviously not only that. Usually, during decrunching process there were some color flickering effects or background color switching effects displayed on the screen.
Yes, of course. However it is important to not leave kids without proper attention. Just be a responsible parent.
Please remember, that Saturday and Friday evening events are 18+ only, and no children are allowed on the premises.
Yes, there are couple of parking spots available on the party premises. The number of spots is limited, so the sooner you arrive, the more likely is for them to be still available.
No, the party place is not fitted with any dedicated room or space for sleeping, however if noise and party activities do not bother you, you can unfold your sleeping bag in the party hall. If you’re planning to do that, beware of the following rules though:
No showers are available on party premises.
Obviously! It is important to remember though, that we have limited table spots, so please contact us before the party (the sooner the better) so that we can predict the number of tables we need to rent and make reservations for you.
We are not planning to make any income out of the event, however if there is any, it will be given away in the prizes.